wick

neurobiologist ± game & web dev

My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)


Crescent Loom
crescentloom.com/
Gaaaaaaaay 🌺
wick.itch.io/aesthetic

Found a bunch of cheap large pieces in a store and figured out how to make terrain out of em. Combining that with cardboard boxes for larger areas of elevation I think is gonna be a pretty cheap and easy way to get decent terrain.

Of particular note are the yellow walls. I think they're the unwanted part a kit series so the store had over a hundred of them for a few cents a pop. But I think lined up they make for an excellent scifi barrier!